![]() This weapon is used primarily on Lightning damage characters because you can pierce every monster, except bosses with special enchantments, of their Lightning Immunity. Monster Res = 117 or greater will not become vulnerable to that element. Monster Res = 100 or greater, subtract 17%, that will be their resistance. Monster Res = 99 or less, subtract 85, that will be their resistance. Seeing as a monster could have a potential resistance of nearly 200%, that won't be enough to even scratch it. (If a monster is immune Conviction only works at 1/5th, so lvl 12 Conviction (85/5 = 17) Immune monsters don't always get their immunity pierced because it only takes off -17% if the monster is immune. The problem with this skill is that it gives a Lvl12 Conviction Aura, -85% All Resistances. The Infinity works on all three elements as said before. ![]() This aura will break immunities, but when doing so will only function at 1/5th of its effectiveness. Only builds that deal magic damage, poison damage or physical damage do not receive significant benefit from the Conviction aura on this weapon. Vastly increasing the damage output of the character. ![]() It's especially useful in parties with Sorceress and Lightning Fury Amazon.īut other classes like CE necro can benefit from it also.įor nearly every character that deals elemental damage (Ice, Fire and Lightning), this is the best mercenary weapon since it actively reduces resistances, This aura lowers the defense and fire, cold and lightning resistance of monsters.
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